A decibel

There's a misunderstanding of what a dB is and what it measures. Here's a definition from Sweetwater's word for the day archive:

  • A decibel (named for Alexander Graham Bell) is a tenth of a bel, and is used as an expression of power. Here's where the confusion arises: A decibel isn't a measure of ANYTHING; it is a ratio of two power levels. Because of the way our ears perceive volume, these ratios follow a logarithmic curve, expressing them as a decibel keeps things easier to deal with. Here are a few convenient decibel figures worth remembering: One decibel is commonly taken as the smallest volume change the human ear can reasonably detect. Doubling the POWER of an amplifier results in a 3 dB increase, which is a "noticeable" volume increase. Doubling the VOLUME of a sound is a 6 dB increase (you may occasionally see 10 dB listed as the "double-volume" figure, 6 dB is the more mathematically correct number). By doing the math, you can see that truly doubling your volume actually requires 4 times the amplifier power! Keep these figures in mind the next time you are comparing the specs of two pieces of equipment...

    Decibels are used all over the place in audio measurements and specifications partly because it is very easy to express extremely large or small values with decibels due to their logarithmic nature. The full depth of the topic is well beyond the scope of this writing, but suffice to say that the decibel always refers to a ratio of two values. It is never an absolute value. Thus when we speak of losses and gains in audio we use dB to quantify those values. If a signal goes into a unit and is output at a lower level it is said to be down by some value of dB. Decibels come in many variants: dB PWL, dB SPL (also known as Sound Pressure Level), dBm, dBu, dBV, dBv, and more.

The +/- 12 dB slider in WinAmp is a representation of dBV. Volume is measured in the air as dB SPL. The -80 to zero dB scale you referred to is dBFS (dB Full Scale). Because a dB is a ratio, and not an absolute unit of measure, it can be used to measure voltages or sound pressure levels in any number of different ways.



Without knowing what you are using as an output device (headphones, speakers, an amplifier with huge speakers attached, etc.) there is no way the software could know what SPL level you are producing, or that the MP3 player could know when you've exceeded a safe threshold (although it could make certain assumptions since most people listen to MP3 players with earbud-style headphones).

There's no way to use your webcam mic to measure SPL. You'll need an SPL meter with a built-in microphone or a calibrated mic that outputs a known voltage at a certain SPL.

dB FS is a measurement of the level of a "word" in digital audio. A "digital word" is a string of either 1's and 0's (usually 16 or 24 of them) which define a sampled sound's volume at a moment in time. Dealing with 16-bit audio, specifically, there is a theoretical maximum range of 96dB.

A -96 dBFS word would be 16 zeros, the smallest value a 16-bit word can represent:
0000000000000000

a 0 dBFS word would be 16 ones, the largest value a 16-bit word can represent:
1111111111111111

by 투명돼지 2010. 6. 30. 08:14

Logitech was went webcam wacko today by unveiling four such peripherals which are aimed towards bringing 720p video calling to as many PC users as possible - the D Pro Webcam C910 ($99.99), HD Webcam C510 ($59.99), HD Webcam C310 ($49.99) and HD Webcam C270 ($39.99).

Logitech's upcoming webcams feature USB connectivity, enable 1-click Facebook and YouTube HD upload, include universal clips to fit a wide range of hardware, and make use of the new Vid HD software.

“HD video calling is a critical step toward our vision of a world in which video communication is as mainstream and seamless as a telephone call - for anyone, anywhere,” said Eric Kintz, vice president and general manager of Logitech's video business. “With Logitech HD webcams and Vid HD, you have everything you need to share, to connect, to see the people that matter to you in breathtaking detail that far surpasses the quality of embedded webcams.”

The HD Webcam C510, C310 and C270 are set to make their debut this month, in the US, while the HD Pro Webcam C910 will arrive in August. For more info about Logitech's webcams see this page .

HD Pro Webcam C910

 

HD Webcam C510

 

HD Webcam C310


http://www.tcmagazine.com/tcm/news/hardware/28629/logitech-announces-four-new-hd-webcams

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by 투명돼지 2010. 6. 12. 07:01

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2010. 6. 1. 06:55

보호되어 있는 글입니다.
내용을 보시려면 비밀번호를 입력해주세요.


Our inbox quickly lit up this morning when we received notice about this NGOHQ article, discussing how NVIDIA had removed the heterogeneous GPU restriction on PhysX in their latest beta drivers.
This struck us as a bit of an odd reversal of positions from NVIDIA, and now that we've had a chance to chat with them we finally know what's going on.

As a quick matter of background, starting with the Forceware 186 series NVIDIA blocked GPU/PPU-accelerated PhysX from working on NVIDIA GPUs and AGEIA PPUs whenever a non-NVIDIA GPU was detected as being in the system. It's been a polarizing matter for the GPU community for nearly a year now, with a tug-of-war going on between projects editing the drivers to remove the block, and NVIDIA adding further checks in to their drivers to stop those efforts. In any case, there has been no sign that NVIDIA would be changing their position any time soon.

This brings us to this week's Forceware 257.15 beta drivers and today's clarification from NVIDIA. NGOHQ was correct in that the 257.15 drivers lacked the heterogeneous GPU restriction; however there has been a question of intentions. As we stated previously NVIDIA has held steady to their desire to keep PhysX on pure NVIDIA systems, so to make this change without publically announcing it odd - if only because it deprives them of the chance to sell cards as PhysX accelerators.

We just got done talking with NVIDIA about the matter and they clarified the issue for us. In what we expect is going to be a disappointment for many of you, the lack of a PhysX restriction on the current 257.15 beta drivers is a bug, not a feature - the restriction should have been in those drivers and it was not. NVIDIA will be reinstating the restriction in new downloads of the beta driver and in the WHQL build of these drivers.

Update: NVIDIA tells us that they will also be "fixing" the 257.15 beta driver on their site, so new downloads of that driver will have the restriction in place

Yes, this is a bug in the latest build of PhysX that was packaged with the driver. We'll be fixing this issue ASAP - the WHQL driver launching in early June won't have this issue. -NVIDIA

For those of you heterogeneous GPU users out there looking to use PhysX, there is some good news that can be salvaged from this however: this won't change the fact that previously downloaded copies of beta drivers lack this restriction. With these drivers you can still have heterogeneous GPUs with PhysX without modifying NVIDIA’s drivers, but you’ll be stuck on these drivers for the time being.

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카메라

  • Digital Cinema 4K
    (4096 x 2160)  : 36.5MB
  • UHDTV
    (7086 x 4320) : 94.9MB
  • RED EPIC
    (280,000 x 9,334) : 500MB

    The Red Epic is announced to come in the following variants:

    Name Physical Size Resolution (in pixels) Estimated Price
    Epic-X S35 30mm x 15mm 5,120 x 2,700(5K) $10,500 (+) RED1 body
    Epic S35 30mm x 15mm 5,120 x 2,700 $28,000
    Epic FF35 36mm x 24mm 6000 x 4000(6K) $33,000
    Epic 645 56mm x 42mm 9,334 x 7,000(9K) $43,000
    Epic 617 168mm x 56mm 28,000 x 9,334(28K) $53,000

http://en.wikipedia.org/wiki/Red_Digital_Cinema_Camera_Company#Epic
by 투명돼지 2010. 5. 27. 17:47

아이폰은 스마트폰 전용 요금제가 아니면 가입이 되지 않습니다. 즉, 무료통화와 무료문자.. 그리고 무료 데이터 용량이 기본적으로 제공됩니다. 어제 쓰지 않고 남은 데이터 용량의 경우 다음달로 이월해서 쓰도록 해준다는 발표가 있었는데.. 무료 문자는 해당 사항이 없습니다. 즉, 사용하지 않으면 그냥 소멸되는 것이니 좀 아깝습니다.

일반 요금제에서는 SMS와 MMS 요금에 큰 차이(사진을 보내는 MMS와 동영상을 전송하는 MMS 요금도 다릅니다)가 있지만.. 아이폰에서 제공하는 무료문자는 동일하다고 합니다. 즉, 문자메시지를 보내던지, 사진 MMS를 보내던지.. 또는 동영상 MMS를 보내던, 무료문자에서 1건이 차감된다는 이야기입니다.

자신의 요금제 범위 내에서 문자가 모자라는 분도 더러 있겠지만.. 대부분 문자가 남을텐데요.. 아이폰의 강력한 메시징 기능을 활용해서 MMS를 많이 소진해 보시죠.

by 투명돼지 2010. 5. 25. 11:13

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현재는 해결되었을까요?

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by 투명돼지 2010. 5. 22. 21:36
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